Unpacking shows that sometimes simplicity can be the most impactful. Another noteworthy aspect is when the character owns and thrive more in their space, you can change and move more items about, fully decorating your house to make it truly yours. The way each level shows the progression through the years is told impeccably, with relevant trends and little easter egg, like how you upgrade from a GameCube to a Wii. I smiled every time I saw a repeated object a certain dress, a particular book, or the favourite stuffed animal and got proud whenever her collections grew, piecing together my own story about her life. You become attached to this character you never even meet, getting happy for their journey and sad for their tragedies. Little moments and items create and add to this immersive narrative. Unpacking is a masterclass in visual storytelling. ![]() You decide when you are ready to leave the level when everything has a home but with hidden stickers and achievements, there’s a replayability aspect as you want to find all the secrets in each room. The player is in control and can take any method they choose whether that be the organised and careful play where even the books must be in descending order or the pure chaos of “if it can go there, it stays there”. The puzzle element stems from fitting the possessions to be both aesthetically pleasing and to make the most sense, but only a few items have a correct place. It smartly puts its focus purely on the act of gathering materials to create a wide range of objects, with little. Throughout eight levels of varying sizes, locations, and difficulties, you decorate the character’s home and learn more about them in the process. Wytchwood is a crafting game, through and through and a good one. For example, I zoomed in on the photos she keeps putting on the fridge only to realize that they actually tell a story over time if you’re willing to zoom in.The gameplay is quite streamlined, as all you have to do is, well, unpack. The level of detail and storytelling is honestly astounding if you’re willing to look closely at the pixel art. The feeling of realizing that was the only place for it broke me. For me though, the most crushing part is when you take your diploma and find out the only place in the entire home you can put it is stuffed under the bed, burying your accomplishment. “Oh god, he has an Xbox,” my wife said, immediately hating this dude. You build this story up about him in your head - as did my wife when I was trying to find a place for my character’s Gamecube when we found he has an Xbox 360 plugged in. You jumble your stuff together in the small areas available on the shelf. You cram things into a small spot in the closet. You find yourself trying to put all your stuff into a place with a guy who has not given you any sort of accommodations. His wall decor is not movable, non-negotiable. He’s got a martini mixer taking up a lot of real estate in your home. Title: Unpacking Developer: Witch Beam Publisher: Humble Games Players: 1 Genre: Puzzle, indie, simulation Platforms: PC, Nintendo Switch, Xbox One Release Date: 2 nd November 2021. ![]() You’re told nothing about him but as you unpack you start to hate him. Unpacking: a Simple Game with Surprising Depth. So after proudly putting it up in my various homes, you encounter a stage in which your protagonist is dating a guy. ![]() I have one as well in real life to remind me of what I’m pushing for so I was very familiar with this and the energy that comes off one. Wherever you go, you take your framed diploma with you. One of the biggest moments comes after you graduate college. I never met the roomies but they were very real in my head. There was even a part in which I felt like I was moving too much of my roommates’ stuff and was almost worried they’d get upset. The feeling of creating your own place feels more like you trying to not disturb someone else’s place. For example, when your character moves into an apartment with her friends, you suddenly have to find places for your belongings in an area that already has other people’s stuff all over the place. Having the same things come with you causes you to build a story up for your character, creating impressive emotional triggers. You find places for these things that have been with you throughout your life in new places as they follow you through time. Certain plushies, knick-knacks, a D&D figurine of your character’s noble bard. As your character moves into a dorm and into an apartment and continues through life, some things will stay with you. But the things that will blindside you are the things that stays the same. As she visits more countries she brings home more souvenirs.
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